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The Nintendo GameCube (GCN) is Nintendo\'s fourth home video game console and is part of the sixth generation era. The hardware system itself is the most compact and least expensive, next to Sega\'s Dreamcast, of the sixth generation era consoles. It is the successor to the Nintendo 64 and the predecessor of the Wii. The console was released on September 14 2001 in Japan, November 18 2001 in North America, May 3 2002 in Europe, and May 17 2002 in Australia.
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The GameCube\'s model numbers, DOL-001 and 101, are a reference to its DolphinSay Hello to Project Dolphin. IGN (1999-05-04). Retrieved on 2008-01-27. codename. All of its official accessories and peripherals have model numbers beginning with DOL as well. Also, many other types of Nintendo hardware before and after the GameCube has its developer\'s codename as a model number. Another Dolphin reference, "Flipper" is the name of the GPU for the GameCubeGameCube 101: Graphics. IGN (2001-01-16). Retrieved on 2008-01-27..
Some benchmarks provided by third-party testing facilities indicate that some of these specifications, especially those relating to performance, may be conservative. One of Nintendo\'s primary objectives in designing the GameCube hardware was to overcome the perceived limitations and difficulties of programming for the Nintendo 64 architecture; thus creating an affordable, well-balanced, developer-friendly console that still performs competitively against its rivals.[citation needed]
486 MHz IBM "Gekko" PowerPC CPU.
43 MB total non-unified RAM
IBM PowerPC "Gekko" processor
162 MHz "Flipper" LSI. 180 nm NEC eDRAM-compatible process. Co-developed by Nintendo and ArtX.
For more details on this topic, see Nintendo optical discs.
The Nintendo GameCube Game Disc is the medium for the Nintendo GameCube, created by Matsushita. Chosen to prevent unauthorized copying and to avoid licensing fees to the DVD Consortium, it is Nintendo\'s first non-cartridge storage method for any system released in North America and Europe (the Famicom Disk System and Nintendo 64DD were only released in Japan). Some games which contain large amounts of voice acting or pre-rendered video (for example, Tales of Symphonia) have been released on two discs; however, only twenty five titles have been released on two discs, and no games require three or more discs.
The analog AV port was identical to and compatible with the one used in Nintendo\'s earlier SNES, and N64 systems.
Nintendo found that the digital AV port was used by less than one percent of users, causing the port to be removed from systems manufactured after May 2004.Nintendo\'s GameCube Component FAQ page This was made noticeable on the "Pearl White" Mario Strikers pak in Europe released in October 2005 also on GameCube paks still in production at this time namely the Mario Kart Pak.
The standard GameCube controller has a wing grip design, and is designed to fit well in the player\'s hands. It includes a total of eight buttons, two analog sticks, and a D-pad. The primary analog stick is on the left, with the D-pad below it. On the right are four buttons; a large green "A" button in the center, a smaller red "B" button to the left, an "X" button to the right and a "Y" button to the top. Below those, there is a yellow "C" stick, which often serves different functions, from controlling the camera, to one similar to that of the right analog stick on a PlayStation 2 DualShock 2 controller. The Start/Pause button is in the middle of the controller.
On the top of the controller there are two analog shoulder buttons marked "L" and "R", as well as one digital one marked "Z". The "L" and "R" shoulder buttons have both digital and analog capabilities. In analog mode, the shoulder buttons have an additional "click" when fully depressed. In digital mode, it will register it as digital only when fully depressed. This difference, in effect, serves as two additional buttons on the controller without the need to actually add physical buttons. This works by means of a dual-sensor system inside the controller, a slider piece, which is moved by pressing down on the shoulder button and a separate button press pad at the base.
The GameCube controller is compatible with the Wii as Gamecube games cannot be played on the Wii without it.
Some earlier and later revisions of the GameCube consoles developed disc read problems with the optical pickup becoming thermally sensitive over time, causing read errors when the console reached normal operating temperature. Failures of this sort require replacement of the optical pickup. Affected consoles have sometimes been serviced free of charge by Nintendo even after the expiration of the warranty period.[citation needed]
The GameCube launched in North America with the following twelve games:
| Title | Developer | Publisher(s) |
|---|---|---|
| All-Star Baseball 2002 | Acclaim | Acclaim |
| Batman Vengeance | Ubisoft | Ubisoft |
| Crazy Taxi | Hitmaker | Sega |
| Dave Mirra Freestyle BMX 2 | Z-Axis | Acclaim |
| Disney\'s Tarzan Untamed | Ubisoft | Ubisoft |
| Luigi\'s Mansion | Nintendo | Nintendo |
| Madden NFL 2002 | Tiburon | EA Sports |
| NHL Hitz 20-02 | EA Black Box | Midway |
| Star Wars: Rogue Squadron II: Rogue Leader | Factor 5 | LucasArts |
| Super Monkey Ball | Amusement Vision | Sega |
| Tony Hawk\'s Pro Skater 3 | Neversoft | Activision |
| Wave Race: Blue Storm | NST | Nintendo |
The Nintendo GameCube currently has over 700 games available in its library.[citation needed]
The Nintendo GameCube software library contains such traditional Nintendo series as Mario, The Legend of Zelda, and Metroid.
One of the defining aspects of the Nintendo GameCube is the rejuvenated relationship between Nintendo and its licensees. Unlike previous generations in which Nintendo was seen by some as bullying its third-party game developers, Nintendo openly sought game-development aid on the Nintendo GameCube.[citation needed] Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party\'s own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo\'s own game franchises. In both cases, Nintendo often took an active role in cooperating with the developer.[citation needed] This policy on Nintendo\'s part resulted in many exclusive third-party games for the Nintendo GameCube, and the arrival of multi-format titles on the platform. Because of these efforts, GameCube owners tend to support first-party games more heavily than third party games, whereas the reverse is true for PlayStation 2 and Xbox owners,[citation needed] as fewer first-party titles exist on those platforms.
Despite Nintendo\'s efforts, the GameCube failed to reclaim the market share lost by its predecessor, the Nintendo 64. It was in third place compared to its competitors, Sony\'s PlayStation 2 and Microsoft\'s Xbox (the latter was discontinued in 2006). The console\'s "Family-friendly" appeal and lack of third-party support skewed the GameCube toward a younger market (see chart), which represents a minority of the gaming population. Some third-party games popular with teenagers or adults, such as first-person shooters and the controversial Grand Theft Auto series, skipped a GameCube port in favor of the PlayStation 2 and Xbox. The GameCube does, however, have over forty M (for Mature) rated games, a considerably larger amount than Nintendo\'s previous consoles.[citation needed]
Also, due to Nintendo\'s lack of support for the online capabilities of the GameCube, as opposed to Microsoft and later Sony, who actively promoted online gaming by releasing first-party online titles and soliciting developers, many multi-platform games with online functionality were released offline-only on the GameCube. Although online support was added in late 2002 and both Sony and Nintendo followed a similar decentralized online model (in contrast to the centralized Xbox Live), lower sales of the GameCube versions of games during its launch year precluded developers from including online support. The 1.5 gigabyte proprietary disc format may also have been a limiting factor since the Xbox and PS2 used the 4.7 gigabyte DVD. However, the Nintendo disc still has sufficient room for most games, although a few games require two discs or tend to have less extra content than other versions, and video compression for some games is slightly more apparent.
The strong preference of GameCube owners for first-party titles also put the system at odds with independent third party developers. Cross-platform games—such as sports franchises released by Electronic Arts—sold far below their PlayStation 2 and Xbox counterparts, prompting developers to scale back or completely cease support for the GameCube. After several years of losing money from developing for Nintendo\'s system, Eidos Interactive announced in September 2003 that it would end support for the GameCube, canceling several titles that had been in development.Eidos to Pull GCN Support. IGN (2003-09-05). Retrieved on 2007-07-12. Since then, however, Eidos has resumed developmentGame Companies: Eidos Interactive. GameFAQs. Retrieved on 2007-07-12. of GameCube titles, releasing hit games such as Lego Star Wars: The Video Game and Lara Croft Tomb Raider: Legend. Due to sagging sales, Nintendo was forced to cut GameCube production for a limited time in order to sell off surpluses.[citation needed] In October 2002, Nintendo issued a profit warning.Nintendo shares fall after profit warning. BBC News (2002-10-02). Retrieved on 2007-07-13. Sales have rebounded slightly after a price drop to US$99 on September 24 2003Nintendo GameCube Price Drops to $99!. Nintendo (2003-09-24). Retrieved on 2007-07-13. and the release of the The Legend of Zelda: Collector\'s Edition bundle. Since this period, GameCube sales have continued to be steady, particularly in Japan[citation needed], but the GameCube was still in third place in worldwide sales during the sixth generation era.
Some third-party companies, such as Ubisoft, THQ, Disney Interactive Studios, Humongous Entertainment, and EA Sports, continued to release GameCube games in 2007.Surf\'s Up official Press Release. Ubisoft (2007-04-19). Retrieved on 2007-04-18.THQ, THQ (2006-11-06). Ratatouille official Press Release. THQ. Retrieved on 2007-04-18.Games, EA (2007-04-18). Madden NFL 08 official Press Release. EA Games. Retrieved on 2007-04-18.Disney Showcases E3 Lineup. 2007-07-13 (2007-08-02). Retrieved on 2007-04-18. These titles include TMNT, Meet the Robinsons, Backyard Baseball 2007, Surf\'s Up!, Ratatouille, and Madden NFL 08.[citation needed]
The GameCube was at one point online compatible by using a GameCube Modem Adapter or Broadband Adapter, though the only four games that had an online component were Homeland, Phantasy Star Online Episode I & II, Phantasy Star Online Episode I & II Plus, and Phantasy Star Online Episode III: C.A.R.D. Revolution. This online play was ended as of April 2007, but LAN gameplay is still available for the three titles that originally supported it: Mario Kart Double Dash!!, 1080° Avalanche and Kirby Air Ride.
Nintendo\'s DK Bongos, an accessory used for rhythm games
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Nintendo has used several advertising strategies and techniques for the GameCube. The earliest commercials displayed a rotating cube video, which would quickly morph into the GameCube logo. A female voice whispered "GameCube." [1] This was usually after the normal commercial for a GameCube game. Later on, Nintendo incorporated a video clip before the normal clip for the GameCube game would begin, similar to the brief PlayStation 2 logo before a commercial featuring the game. It basically rotated around what appeared to be the top of a GameCube console, with the lettering being slightly 3D.[citation needed]
Subsequent ad campaigns had Nintendo advertising with a "Who Are You" tangent, essentially marketing the wide range of games Nintendo offers. The idea behind the "Who Are You?" campaign is that "you are what you play"; the kind of game a gamer enjoys playing suggests a dominant trait in that gamer\'s personality. The "Who Are You" logo is similar to graffiti lettering. Most of the "Who Are You?" commercials advertised games developed or published by Nintendo, but some developers paid Nintendo to promote their games, using Nintendo\'s marketing and advertising resources. One example is the advertisement campaign for Square Enix\'s GameCube-exclusive Final Fantasy game, Final Fantasy: Crystal Chronicles.[citation needed]
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An easter egg is present in the GameCube console. By holding down the controller\'s Z button while turning the system on, the usual rolling cube noise is replaced by a marimba sound with a monkey making noises in the background. When the cube drops into the middle of the logo, a spring noise is heard, which is followed by a child\'s laugh. When the process is repeated with four controllers at once, the rolling cube noise is replaced with Taiko drums, and the cube dropping is replaced with sumo wrestlers chanting.
| | Nintendo Portal |
| Nintendo video game hardware | |
|---|---|
| Console | Color TV Game • NES (Famicom Disk System • NES 2 • AV Family Computer) • Super NES (Super Game Boy • Satellaview) • Virtual Boy • Nintendo 64 (64DD • iQue Player) • GameCube (WaveBird • Panasonic Q) • Wii |
| Handheld | Game & Watch • Game Boy (Pocket • Light) • Game Boy Color • Game Boy Advance (SP • Micro) • Nintendo DS (Lite) |
| Arcade | Nintendo Classic • Vs. Series • PlayChoice-10 • Nintendo Super System • Triforce |
| Misc. | Nintendo Gateway • R.O.B. • Power Glove • Nintendo optical discs |
| Selected home game consoles | |
|---|---|
| First generation | Magnavox Odyssey • Philips Odyssey • Pong • Coleco Telstar |
| Second generation | Fairchild Channel F • Atari 2600 • Interton VC 4000 • Odyssey² • Intellivision • Arcadia 2001 • Atari 5200 • ColecoVision • Vectrex • SG-1000 |
| Third generation | Nintendo Entertainment System • Sega Master System • Atari 7800 |
| Fourth generation | TurboGrafx-16 • Sega Genesis/Mega Drive • CD-i • Neo Geo • Super Nintendo Entertainment System |
| Fifth generation | 3DO • Amiga CD32 • Atari Jaguar • Sega Saturn • PlayStation • NEC PC-FX • Nintendo 64 |
| Sixth generation | Dreamcast • PlayStation 2 • Xbox • Nintendo GameCube |
| Seventh generation | PlayStation 3 • Wii • Xbox 360 |
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